A great book on computer graphics (147 pages). The book covers the following topics : Introduction, Graphics Systems and Models, OpenGL Glut, OpenGL Drawing and Viewports, OpenGL Transformations, Geometry and Geometric Programming.
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This book is for anyone who wants to learn how to write games for Linux. I assume that you know the basics of working with Linux; if you know enough to start X, open a terminal, copy les around, and re up a text editor, you’re good to go.
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