Free Computer and Video Game Design & Programming Books & Tutorials. Read online or download these free Computer and Video Game Design & Programming eBooks, lecture notes & tutorials.
74 results - showing 51 - 60
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Direct3D Succinctly: Develop Fully 3-D Games and Applications (Chris Rose)
 
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The development of 3-D graphics is a fun, satisfying procedure that allows programmers to exercise their creative faculties. Outsiders, however, may find it to be threatening.
The Art Of Computer Game Design: Reflections Of A Master Game Designer (Chris Crawford)
 
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One of the original books that are taken seriously on video games is this book. It discusses issues including what a game is, why people play games, and how to create one.
Game Programming Patterns (Robert Nystrom)
 
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For many game programmers, finishing their game is the biggest obstacle. The intricacy of their own coding overwhelms most game initiatives, causing them to fail.
Hacking the Xbox: An Introduction to Reverse Engineering (Andrew Huang)
 
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Hacking the Xbox includes step-by-step instructions on hardware modification that teach fundamental hacking techniques as well as crucial Reverse Engineering skills, demonstrating to Xbox owners how to boost the value and utility of their system.
Introduction to Programming Through Game Development Using Microsoft Xna Game Studio (Rob Miles)
 
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Learn the fundamental techniques and ideas of software development as you create your first Xbox 360, Windows, and Zune games.
Tabletop: Analog Game Design (Greg Costikyan, et al.)
 
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People from a variety of backgrounds discuss tabletop games, game culture, and how games intersect with other types of entertainment including theatre and learning in this book.
Making Games with Python and Pygame (Albert Sweigart)
 
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The Pygame game library for the Python programming language is covered in this book on programming. The full source code for a brand-new game is provided in each chapter, and these examples are used to teach the programming fundamentals....
Programming Vertex, Geometry, and Pixel Shaders (Wolfgang Engel, et al.)
 
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This useful guide covers every advanced rendering technique vital to graphics programmers in the video game and film industries and will assist them in effectively implementing these techniques with DirectX 10.
A Gentle Guide to Constraint Logic Programming via ECLiPSe, 3rd Edition (Antoni Niederlinski)
 
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Constraint Logic Programming (CLP), a fascinating software paradigm that is becoming more and more well-liked for resolving combinatorial as well as continuous constraint satisfaction problems and constraint optimization problems, is introduced in this book in a straightforward and introductory...
Tap, Move, Shake: Turing Your Game Ideas into iPhone and iPad Apps (Todd Moore)
 
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A Hands-on Guide to Creating Multi-touch Games with iPad and iPhone is the title of this book.
74 results - showing 51 - 60
1 2 3 4 5 6 7 8